AdvancedParking

17.50EUR

Package Description

What does it do exactly?

If a player enters a vehicle, it will be registered in the database as a saved vehicle. The vehicle will always stay at the last location where it has been left by a player. If it despawns while players are too far away from it or after a server restart, the script will respawn the vehicle on server side as soon as a player gets close enough. This also means no more "despawns" when looking away for a second.

All vehicle modifications and statuses are saved and will be reapplied upon respawning.

Vehicles that have been saved are completely dynamic. You can push a saved vehicle with a bulldozer and it will update accordingly. This all happens on server side and requires minimal performance.

The original Forum Post can be found here with more information.

Requirements

Features

  • All vehicles a player has entered will be saved.
    • Configurable vehicle class, model and plate blacklist.
  • Vehicles will respawn automatically when players get close and the vehicle isn't there.
  • Vehicles will respawn after a server restart.
  • Vehicles that have been saved are completely dynamic. They can be moved and take damage.
  • Vehicle spawning happens on server side.
  • Attached trailers will be saved automatically.
  • Option to save only player owned vehicles (requires ESX or QB).
  • Cleanup functiontakes care of vehicles that haven't been updated.
    • Configurable time threshold.
    • Option to send cleaned up vehicles to the player garage (requires ESX or QB).
  • Non-networked (or client side only) vehicles will be ignored.
  • Can be restarted any time.
  • Delete function that will delete any vehicle where a player is not close enough every X minutes (turned off by default). This is only meant for servers that have an over-abundance of (modded) vehicles where it could have a negative impact on performance (e.g. 200+ players + NPC vehicles).
  • Admin command for deleting all vehicles from the database table.
  • Exports for receiving the position of vehicles from server and client side.

Performance

  • Client Side: 0.00 idle and up to 0.01ms while inside vehicle or spawning vehicle
  • Server Side: 0.00-0.01ms