AdvancedParking
17.50EUR
Package Description
What does it do exactly?
If a player enters a vehicle, it will be registered in the database as a saved vehicle. The vehicle will always stay at the last location where it has been left by a player. If it despawns while players are too far away from it or after a server restart, the script will respawn the vehicle on server side as soon as a player gets close enough. This also means no more "despawns" when looking away for a second.
All vehicle modifications and statuses are saved and will be reapplied upon respawning.
Vehicles that have been saved are completely dynamic. You can push a saved vehicle with a bulldozer and it will update accordingly. This all happens on server side and requires minimal performance.
The original Forum Post can be found here with more information.
Requirements
- OneSync
- MySQL Async Library or OxMySQL
- kimi_callbacks
Features
- All vehicles a player has entered will be saved.
- Configurable vehicle class, model and plate blacklist.
- Vehicles will respawn automatically when players get close and the vehicle isn't there.
- Vehicles will respawn after a server restart.
- Vehicles that have been saved are completely dynamic. They can be moved and take damage.
- Vehicle spawning happens on server side.
- Attached trailers will be saved automatically.
- Option to save only player owned vehicles (requires ESX or QB).
- Cleanup functiontakes care of vehicles that haven't been updated.
- Configurable time threshold.
- Option to send cleaned up vehicles to the player garage (requires ESX or QB).
- Non-networked (or client side only) vehicles will be ignored.
- Can be restarted any time.
- Delete function that will delete any vehicle where a player is not close enough every X minutes (turned off by default). This is only meant for servers that have an over-abundance of (modded) vehicles where it could have a negative impact on performance (e.g. 200+ players + NPC vehicles).
- Admin command for deleting all vehicles from the database table.
- Exports for receiving the position of vehicles from server and client side.
Performance
- Client Side: 0.00 idle and up to 0.01ms while inside vehicle or spawning vehicle
- Server Side: 0.00-0.01ms