VehicleTracker

7.50EUR

Package Description

What does it do exactly?

This resource provides you with the means to locate and track vehicles via blips on the map. This is mainly meant as a complimentary resource for any sort of parking script, as vehicles that are not in scope of any player simply cannot be tracked at all.

This is fully compatible with AdvancedParking out of the box but can also be changed to work with other parking scripts.
If you are using other parking scripts, I can help you with integrating it as well.

If you are not using a parking script and you are not spawning your vehicles on server side, the blips will disappear when the player is too far away, as the vehicle might be unloaded by the engine itself.
This is why it is highly recommended to use e.g. AdvancedParking, as that script will always return a position of a saved vehicle!

Showcase video: https://www.youtube.com/watch?v=Yg4H8DYa9r8


Requirements


Features

  • Serverside exports for tracking vehicles.
  • Menu for tracking owned vehicles (ESX/QB + NativeUI necessary). (configurable command and/or button and/or item)
  • Police can track any vehicle by plate (ESX/QB + NativeUI necessary).
  • Tracking blips are updated every 2.5 seconds or in realtime when the vehicle is nearby (configurable).
  • Script can be restarted any time (trackers have to be re-enabled when doing so).
  • Uses the Asset Escrow System (~90% accessible).


Performance

  • Client Side: idle 0.00ms, tracking 3 vehicles: 0.01-0.04ms (depends on if they are updated client or serverside)
  • Server Side: idle 0.00ms, tracking 3 vehicles: 0.01-0.02ms (depends on if they are updated client or serverside)